Games Fostering Co-Creativity in Learning as Contributions to the "Maker Movement"
نویسندگان
چکیده
The C2Learn project aims to foster co-creativity in learning through digital gaming activities whose design and development is grounded on rigid theoretical foundations. The project is shaped as a progression from theoretical foundations to design, development, pilot implementation and evaluation in real life educational settings. Careful pedagogical and game designs have defined the elements of learners’ gameful digital experiences and produced the specifications for the development of the corresponding technologies and activities. In this process and throughout the project, school communities have been engaged in iterative dialogic cycles leading to design decisions, their implementation and evaluation in real-life educational settings. This paper presents in summary the methodology followed and the results of a core part of the research, with a special focus on the C2Learn games which, despite originating in a different context, directly contribute to the ‘maker movement’ in education.
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تاریخ انتشار 2015